The Art Of Theatrical Design

Autor: Kaoime Malloy
Publisher: CRC Press
ISBN: 1317694260
File Size: 56,86 MB
Format: PDF, Kindle
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The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice addresses the core principles that develop the student designer into a true artist, providing a foundation that ensures success with each production design. This text concentrates on the skills necessary to create effective, evocative, and engaging theatrical designs that support the play contextually, thematically, and visually. It gives students the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. This book features: In-depth discussions of design elements and principles for costume, set, lighting, sound, and projection designs Coverage of key concepts such as content, context, genre, style, play structure and format, and the demands and limitations of various theatrical spaces Essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration Information on recent digital drawing tool technology, such as the Wacom® Inkling pen, Wacom® Intuos digitizing tablets and digital sketching, and rendering programs such as Autodesk® Sketchbook Pro and Adobe® Photoshop® Chapter exercises and key terms designed to provide an engaging experience with the material and to facilitate student understanding

Shooting Action Sports

Autor: Todd Grossman
Publisher: Taylor & Francis
ISBN: 1136066055
File Size: 54,14 MB
Format: PDF, ePub, Docs
Read: 2163
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This full-color illustrated guide takes you through all aspects of video production, focusing on action sports. From planning and preparation to editing and postproduction, you'll get a solid understanding of the changing technology, camera techniques, and basic to more-advanced shooting principles that can be applied to almost every scenario you encounter. The countless examples of camera tricks and techniques used at major events apply to any kind of shoot. Equally as important, you're encouraged to go beyond merely recording the scene and learn how to think like a professional cameraman. Predicting and anticipating is perhaps the greatest talent a cameraman can acquire. It means keeping both eyes open and see not only what is happening around your frame, but also what is about to happen in it. Master the techniques and tools of the trade so you can create compelling and creative work. Includes tips on how to: * Choose a format * Develop your own style * Plan for a successful project, including funding and distribution * Capture the shot in any environment * Shooting tips and techniques for skateboarding, snowboarding, wakeboarding, surfing, freestyle BMX, and more

Html5 Mobile Websites

Autor: Matthew David
Publisher: Taylor & Francis
ISBN: 1136021450
File Size: 64,20 MB
Format: PDF, Kindle
Read: 6100
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Build HTML5-powered mobile web experiences with the aid of development frameworks that speed the development of Native App-like experiences. Build on your foundation of HTML and JavaScript with a complete understanding of the different mobile Web browser technologies. You get carefully detailed techniques that are illustrated in full color so you can leverage the Web technologies unique to each mobile browser, apply frameworks such as Sencha Touch to rapidly build out your designs, and design techniques expressly suited for tablet devices. Projects provide hands-on practice and code is provided on the companion website, www.visualizetheweb.com.

Action Analysis For Animators

Autor: Chris Webster
Publisher: Taylor & Francis
ISBN: 0240812182
File Size: 53,33 MB
Format: PDF, Kindle
Read: 9077
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Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies and practical assignments ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals. * A title that unites classic principles of Action Analysis with contemporary workflows. Apply the practices of action analysis to any animaton process. * Extensive illustrations of people and animals in motion that break down the action of animals and humans in a step-by-step manner. * Tips included throughout the book on how to capture motion and analyse action. * Detailed case studies illustrated with line drawings, diagrams, photographs and live action footage, integrate real world examples with practical knowledge. * Website included as a resource for amateur and experience animators, featuring Short Animations and Live Action examples juxtaposed with stills of animals and humans in motion.

Implementing Mobile Tv

Autor: Amitabh Kumar
Publisher: Taylor & Francis
ISBN: 1136032495
File Size: 76,21 MB
Format: PDF, Mobi
Read: 8078
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Implement state-of-the-art Mobile TV networks with this comprehensive guide to the latest technologies and standards, including MediaFLO, ATSC Mobile DTV, and CMMB, the same technologies seeing large-scale rollouts today around the world. You not only gain deep insight into the maze of technologies, but also the principles of mobile content-what makes it work, how it's produced, repurposed and delivered securely, and how it integrates with mobile and Internet domains. Learn about the key enablers of a mobile TV service, like smartphones, chipsets, and mobile software. Gain access to a detailed look at the networks deployed worldwide with real-world case studies. The informative diagrams provide rich visualization of the new technologies, services, and revenue models. Gain understanding of how mobile TV can be made interactive and how it can be delivered seamlessly in multiple markets. Get insight into the growing capabilities of multimedia handsets and software which drives innovative applications. Author Amitabh Kumar begins with the basics of mobile multimedia and progresses to cover details of technologies, networks, and firmware for mobile TV services. Easy to follow, Implementing Mobile TV features a rich presentation that includes dozens of FAQs and "Quick Facts." This new edition is updated to reflect the quickly evolving world of Mobile TV, focusing on factors for success and providing understanding of:

The Art Of Game Design

Autor: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
File Size: 63,15 MB
Format: PDF, ePub, Docs
Read: 3844
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

What Is Scenography

Autor: Pamela Howard
Publisher: Routledge
ISBN: 1134027699
File Size: 24,38 MB
Format: PDF, Mobi
Read: 1631
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"Pamela Howard’s ground-breaking What is Scenography? was the first book to set out the bold new approaches to designing and directing for theatre which had dazzled audiences in Europe during the previous decades. It did us all a service by enriching the scope of how we understand the aesthetics of the stage. The lavish new materials (drawings, colour photos, new production analysis) included in this second edition make it even more essential for anyone interested in new developments in theatre." - David Bradby "To write, design, organize, manage, sculpt, educate, paint, research and above all, to passionately live the life of the performance is what Pamela has done throughout her whole career and, in one way or another, it is reflected here in this book: the universality of stage design, its elements and its soul." - Ramon Ivars "Gives an excellent sense of scenography and a window on a life in the theatre - which is fascinating. ...A superb book." - Professor Arnold Aronson, Columbia University, USA "Pamela Howard is the precise definition of what a scenographer of today should be: a multiple artist. Her vast experience with space, her rare and acute power of reflection, her workshops worldwide, her masterful control of drawing and painting and her ability to interconnect scenography with other artistic expressions qualify her to discuss with great authority what "space for staging" should be in the coming decades of this millennium." - Jose Carlos Serroni Pamela Howard's What is Scenography? has become a classic text in contemporary theatre design and performance practice. In this second edition, the author expands on her holistic analysis of scenography as comprising space, text, research, art, performers, directors and spectators, to examine the changing nature of scenography in the twenty-first century. The book includes: case studies and anecdotes from Howard's own celebrated career illustrations of her own recent work, in full colour throughout an updated 'world view' of scenography, with definitions from the world's most famous and influential scenographers A direct and personal response to the question of how to define scenography by one of the world's leading practitioners, What is Scenography? continues to shape the work of visual theatremakers throughout the world.

Learning Autodesk 3ds Max Design 2010 Essentials

Autor: Autodesk,
Publisher: Taylor & Francis
ISBN: 1136137416
File Size: 61,59 MB
Format: PDF, ePub, Docs
Read: 3084
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Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max XXXX. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive. The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US.

3diy

Autor: Ray Zone
Publisher: Taylor & Francis
ISBN: 1136039546
File Size: 26,33 MB
Format: PDF
Read: 3122
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A must-have read for anyone looking to take their independently-produced film or video into the 3rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback * Preparing for final playback in various formats * Adapting existing technology to your needs * Post production software choices * Working with computer graphics in 3D This book includes 3D glasses and a companion YouTube channel featuring the work of the filmmakers featured in the book (which you can view in 3D with the glasses), as well as the opportunity for you to upload your own videos for critique and feedback from the author and others. 3D glasses are not included in the purchase of the e-book of 3-DIY. If you have purchased the e-book, and would like a pair of 3D glasses, please contact the publisher at [email protected]