Games Purpose And Potential In Education

Autor: Christopher Thomas Miller
Publisher: Springer Science & Business Media
ISBN: 0387097759
File Size: 75,33 MB
Format: PDF
Read: 659
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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Cheating

Autor: Mia Consalvo
Publisher: MIT Press
ISBN: 026225011X
File Size: 20,85 MB
Format: PDF, ePub
Read: 3866
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The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.

The Art Of Game Design

Autor: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
File Size: 45,68 MB
Format: PDF, Docs
Read: 3310
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

New Super Mario Bros U

Autor: Stephen Stratton
Publisher: Prima Games
ISBN: 9780307896902
File Size: 18,46 MB
Format: PDF, ePub, Docs
Read: 569
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New Super Mario Bros. U Prima Official Game Guide includes: * Complete walkthrough covers all stages for 100% completion * Maps show you the location of each power-up and collectable * Details on how to defeat each enemy and the best uses for each power-up * Challenges covered in full detail to help you get gold on each one

Minecraft Game Guide

Autor: Hiddenstuff Entertainment
Publisher: Booksmango
ISBN: 1633233596
File Size: 66,75 MB
Format: PDF, Mobi
Read: 2186
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With this Minecraft Game Guide you will learn exactly what you need to know in order to become an expert player! This is a complete guide with everything you need to know about the game PLUS you will also be able to download your free copy of the game with this purchase. – Download the game for FREE! – Supports all platforms including Xbox, PC, iPhone, & Android. – Overview & Basic Information. – Advanced Strategies. – All About Items. – All About Mobs. – All About Biomes. – All About Enchanting. – All About Crafting. – All About Brewing. – All About Dungeons. – All About Mini Games. – All About Farming. – How to Find & Defeat The Ender Dragon. – How to Get Unlimited Items. – Secrets, Tips, Unlockables, and Tricks Used By Pro Players! – Vivid Screenshots. – PLUS MUCH MORE! Purchase now and never struggle to survive again! Become a Pro Player Today! Disclaimer: This product is not associated, affiliated, endorsed, or sponsored by Notch Development AB, nor have they been reviewed, tested or certified by Notch Development AB. This guide is to be used as a reference and as such does not modify the game in any way. This is a written guide and not a software program.

Creating Games In C

Autor: David Conger
Publisher: New Riders
ISBN: 0735714347
File Size: 55,37 MB
Format: PDF, ePub
Read: 9220
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Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

Guinness World Records 2015

Autor: Guinness World Records
Publisher: Guinness World Records
ISBN: 1908843829
File Size: 64,71 MB
Format: PDF, ePub, Docs
Read: 5611
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With a fresh new design and feel inspired by innovations in tablet technology, the latest GUINNESS WORLD RECORDS book presents thousands of new and updated records, along with hundreds of amazing never-before-seen photographs. The 2015 edition showcases the very best of the most recent world records, with new subjects as diverse as castles, 3D printing, the search for alien life and the latest developments in AI and robotics. Plus, the Flashback features offer a look back at the archives to bring you the best of the classic and iconic records from the past 60 years. Meanwhile, the Gallery spreads present the best GUINNESS WORLD RECORDS photography across themed topics such as giant musical instruments, wacky vehicles and animals in action. And look out for details of how readers can become record-breakers themselves.

Game Over

Autor: David Sheff
Publisher: Vintage
ISBN: 0307800741
File Size: 78,64 MB
Format: PDF, Mobi
Read: 6187
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More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

The Game Maker S Companion

Autor: Jacob Habgood
Publisher: Apress
ISBN: 143022827X
File Size: 46,45 MB
Format: PDF, ePub, Docs
Read: 4009
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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

Gamemaker

Autor: Michael Rohde
Publisher: John Wiley & Sons
ISBN: 1118852109
File Size: 12,78 MB
Format: PDF, ePub
Read: 5627
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Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.