Learn Game Programming With Ruby

Autor: Mark Sobkowicz
Publisher: Pragmatic Bookshelf
ISBN: 1680503782
File Size: 16,59 MB
Format: PDF, Kindle
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Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds. If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games. Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits. Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends. When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games. What You Need: You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.

Practical Ruby Projects

Autor: Christopher Cyll
Publisher: Apress
ISBN: 9781430204718
File Size: 75,17 MB
Format: PDF
Read: 2972
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Revitalized by Ruby on Rails, the Ruby language continues to grow in popularity. Books like this are necessary to fill the demand. Here is a classic of its kind; required reading for Ruby programmers who have already mastered the basics and want to learn higher level techniques. Practical Ruby Projects presents nine diverse projects that will teach new and innovative techniques in a learn-by-example fashion. They include a turn-based adventure game and a generative music creator. While there are many other Ruby titles, none of them take this unique project-based approach to teaching.

The Pragmatic Programmer

Autor: Andrew Hunt
Publisher: Addison-Wesley Professional
ISBN: 013211917X
File Size: 38,34 MB
Format: PDF, Docs
Read: 4141
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What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” —Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” —Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” —Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” —John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” —Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” —Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” —Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” —Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” —Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.

Simplifying Javascript

Autor: Joe Morgan
Publisher: Pragmatic Bookshelf
ISBN: 1680506056
File Size: 70,50 MB
Format: PDF, ePub, Docs
Read: 7716
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The best modern JavaScript is simple, readable, and predictable. Learn to write modern JavaScript not by memorizing a list of new syntax, but with practical examples of how syntax changes can make code more expressive. Starting from variable declarations that communicate intention clearly, see how modern principles can improve all parts of code. Incorporate ideas with curried functions, array methods, classes, and more to create code that does more with less while yielding fewer bugs. It's time to write JavaScript code that's clean and exprssive. Modern JavaScript is simpler and more predictable and readable than ever. Discover how to write better code with clear examples using principles that show how updated syntax can make code better with fewer bugs. Starting from the ground up, learn new syntax (or how to reuse older syntax) to transform code from clunky bug-susceptible scripts to clear and elegant programs that are easy to read and easy to extend. Create a foundation for readable code with simple variable declarations that reduce side effects and subtle bugs. Select collections with clear goals instead of defaulting to objects or arrays. See how to simplify iterations from complex loops to single line array methods. Master techniques for writing flexible and solid code ranging from high-order functions, to reusableclasses, to patterns for architecting large applications creating applications that will last while through rounds of refactoring and changing requirements. The best part is there's no need to read this book straight through. Jump around and incorporate new functionality at will. Most importantly, understand not just what the new syntax is, but when and how to use it. Start writing better code from the first page. What You Need: For the best experience, have the latest version of Node installed (at least version 7). You can test most examples in the console of Chrome or other modern web browser. If you'd like to run the tests, you'll also need to install the latest version of Node Package Manager (npm).

Exercises For Programmers

Autor: Brian P. Hogan
Publisher:
ISBN: 9781680501223
File Size: 80,22 MB
Format: PDF, ePub, Docs
Read: 4273
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When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

Concurrent Programming In Erlang

Autor: Joe Armstrong
Publisher:
ISBN:
File Size: 27,58 MB
Format: PDF, Kindle
Read: 8799
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Erlang is a concurrent, functional programming language designed for programming large industrial real-time systems. The language is untyped and has a pattern matching syntax. Functions are written as a set of recursion equations and the language has explicit concurrency and asynchronous message passing. Written in a tutorial style, this book emphasizes learning through example, illustrating a number of problems in designing and programming concurrent fault-tolerant real-time systems. This edition features new chapters on distributed programming, distributed programming techniques and distributed data.

Effective Testing With Rspec 3 Build Ruby Apps With Confidence

Autor: Marston
Publisher: Pragmatic Bookshelf
ISBN: 9781680501988
File Size: 78,68 MB
Format: PDF, ePub, Mobi
Read: 4328
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Build and maintain quality software with RSpec, the popular BDD-flavored Ruby testing framework. This definitive guide from RSpec's lead developer shows you how to use RSpec to drive more maintainable designs, specify and document expected behavior, and prevent regressions during refactoring. Build a project using RSpec to design, describe, and test the behavior of your code-whether you're new to testing tools or an experienced developer.RSpec has been downloaded more than 40 million times. Find out how to use this influential Ruby testing framework to iteratively develop a project with the confidence that comes from well-tested code. "Effective Testing With RSpec 3" guides you through developing a Ruby project with RSpec, and then explores the individual components in more detail.First, learn the basics of installing and using RSpec. Then, build a real-world JSON API, using RSpec throughout the process to drive a BDD-style outside-in workflow. Apply an effective test strategy to write fast, robust tests that support evolutionary design through refactoring. The rest of the book provides the definitive guide to RSpec's components. Use RSpec:: Core's metadata to slice and dice your spec suite in flexible ways. Dig into RSpec:: Expectation's matchers, which can be composed in flexible ways to precisely specify expected outcomes and get good failure messages that help you quickly diagnose the problem. Write fast, isolated tests with RSpec:: Mocks test doubles while pushing your code toward simpler interfaces.The authors, with a combined 20 years of automated testing experience, share useful, actionable testing advice that will help you have a fun, productive testing experience.What You Need: To follow along with the book, you'll need Ruby 2.1+. The book will guide you through installing RSpec 3 and setting up a new project to use it.

Beginning 3d Game Development With Unity 4

Autor: Sue Blackman
Publisher: Apress
ISBN: 1430248998
File Size: 65,24 MB
Format: PDF, Mobi
Read: 2434
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Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels

Learning The Vi Editor

Autor: Linda Lamb
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565924260
File Size: 21,35 MB
Format: PDF, Mobi
Read: 4071
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For many users, working in the Unix environment means using vi, a full-screen text editor available on most Unix systems. Even those who know vi often make use of only a small number of its features.Learning the vi Editor is a complete guide to text editing withvi. Topics new to the sixth edition include multiscreen editing and coverage of fourviclones: vim, elvis, nvi, and vile and their enhancements to vi, such as multi-window editing, GUI interfaces, extended regular expressions, and enhancements for programmers. A new appendix describes vi's place in the Unix and Internet cultures.Quickly learn the basics of editing, cursor movement, and global search and replacement. Then take advantage of the more subtle power of vi. Extend your editing skills by learning to use ex, a powerful line editor, from within vi. For easy reference, the sixth edition also includes a command summary at the end of each appropriate chapter.Topics covered include: Basic editing Moving around in a hurry Beyond the basics Greater power with ex Global search and replacement Customizing vi and ex Command shortcuts Introduction to the vi clones' extensions The nvi, elvis, vim, and vile editors Quick reference to vi and ex commands vi and the Internet